

The combat itself is slow-paced, barring the need to manually activate the powers available to some units. They are also relatively standard fare – a small selection of scenarios with variable positive and negative outcomes that are mostly luck-based (leading to an issue where gold can be somewhat bottle-necked by unfortunate event outcomes). The random events are entertaining enough, but there is a very small list of events to cycle through and I quickly found myself encountering the same events over and over again. The Night WatchĮach night one of two things happens: either a random event occurs or a battle begins (sometimes the former leads to the latter).
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In a deeper, more detailed strategy game, I would relish the freedom to order battle axes, longbows and full plate from my smithy in order to custom build a flexible heavy infantry/archer hybrid but here this is just another step to plod through in order to buy a small selection of preset troops. I find this system touches on something I’ve wanted in an RTS for a long time: the need to create the gear that your soldiers use before equipping them. These assets can then be spent to create weapons which in turn serve as an intermediary currency for buying troops. The daytime construction process is relatively simple iron, wood and food can be generated by assigning workers to corresponding tasks at the end of each day, whilst gold can only be obtained through events and selling other resources. A simple interface allows for the development of defenses and a basic infrastructure for support, whilst direct control over units during night time attacks provides a slightly greater sense of tactical depth usually exclusive to the more demanding RTS genre. If ValeGuard sounds familiar, that’s because it is fusing RTS with its own subgenre has had the result of creating something only mildly different from a conventional tower defense game. Tasked with protecting a string of villages and towns from assault by rampaging monsters ranging from demons to undead, the titular ValeGuard must muster up defenses in order to ensure that each village is not overwhelmed during night time assaults. ValeGuard is a tower defense/light RTS hybrid with a smidgen of city-building.
